# Personal Development 1 - Self Esteem

In the self esteem module we introduce the character of Salty. Salty has low self esteem as a result of a shipping accident. Salty is, however, an experienced navigator and we would like him to join our crew.

On commencing the Self Esteem Module there will be a cut scene of a telephone call from Grandma. She will tell us that we are looking for a navigator for our ship.

Mission 1: Find a navigator.

The player can, if they wish, talk to the Harbourmaster in the centre of the harbour. This will add the Harbourmaster into the player's contacts who can be spoken or telephoned for help if necessary. Continue past the Harbourmaster to the villager outside The Dive Nightclub. He has some additional information and background on Salty and where we might find him. Continue past the villager and you will find the pub, go inside and talk to Salty.

After talking to Salty there will be a cut scene to give some background into the accident Salty had as a sailor, for which he, incorrectly, blames himself. After this there is a phone call with Grandma who gives the player some information on self esteem and also some additional information via a text message. Encourage your students to take time to look at this additional information.

Grandma suggests another place to look for help would be the potion shop.

Mission 2: Find the potion shop.

Exit the pub and turn right. Go past the villager and Harbourmaster and on the corner will be the Potions ‘R' Us shop. Enter and speak to the shopkeeper.

Mission 3: Talk to the shopkeeper.

The shopkeeper suggests one of her special potions to help with self esteem, the ingredients being: -

- Encouragement
- Praise
- Reward
- Support
- Successful Task Completion

The player must collect these herbs from the secret garden and bring them back to her.

Mission 4: Find the garden entrance.

The secret garden is, paradoxically, the one place on the island that everybody has directions to. To find it, go through the village entrance and turn right. Once through the entrance you will see a guard you need to speak to before being allowed into the garden. He instructs you that to enter the garden you must first collect the key.

Mission 5: Get the key to the garden door.

The guard instructs you to take the left hand fork where a test is awaiting you. Enter through the door and you will see some instructions on a sign as you walk into the lava room.

You will need to select the phrases that can help boost someone's self esteem. The correct answers are: -

- Every step counts
- Finish your tasks
- You're great
- Get over it

Once you have selected the correct answers, a drawbridge will extend to allow you to cross safely to the key for the secret garden.

Mission 6: Return to the garden entrance.

Exit the lava room and return to the guard. You are now able to enter the secret garden by continuing past the guard.

Mission 7: Get across the lava pit.

Before you enter the secret garden there is another task awaiting you. You must successfully navigate the lava pit by selecting the correct answers on the stone slabs on the floor. An incorrect answer will send the player into the lava where they will return to the starting point. The first slab asks the question: -

Why are self esteem and confidence important?

The correct answers are: -

- It's how you feel about yourself and how others see you.
- It lets you take risks.
- Without it you will feel bad.

Continue forward to the door at the end.

Mission 8: Collect the herbs.

You are now in the secret garden where you must collect the herbs. Students who may struggle with remembering the initial ingredients can recall the information from the journal if they wish to. The correct herbs are: -

- Encouragement
- Praise
- Reward
- Support
- Successful Task Completion

Incorrect

- Happiness
- Memory
- Sleep
- Calm
- Efficiency

The player has five containers for herbs, and once five herbs are collected you cannot collect anymore unless you drop some items via the inventory. This applies to correct and incorrect herbs. To drop herbs, highlight the herb you wish to deselect and press space twice.

If the player selects the wrong herbs and returns to the shopkeeper, you will be informed of the herbs you still require to complete the task. You will then need to return to the garden and try again.

Having collected the herbs, exit the garden and return to the potion shop via the village and harbour entrance. At the harbour entrance, turn right.

Mission 9: Deliver the herbs.

On entering the shop, talk to the shopkeeper and she will give you the potion for self esteem and also some additional information on Salty's accident.

Mission 10: Give potion to Salty.

Leave the potion shop, turn left and continue to the pub where you can then give the potion to Salty when you talk to him.

Mission 11: Mission Complete.