# Personal Development 3 - Problems and Stress

In the Problems and Stress module we introduce another character called Angelina, although she is known by her “handle”, Cybergirl. Cybergirl has cybernetic implants as a result of an accident and talks with a synthesised voice. She works in an electronics store and has a particular affinity with all types of electronic equipment. She possesses all the skills we require in a communications expert.

Cybergirl has many problems at the moment which is making her stressed and unable to complete her work. She has many of the problems the students should be able to identify with.

- No Money
- Nowhere to live
- Fear of failure
- Confrontation
- Peer pressure
- Bullying
- Being scared

By working through this module, it will be possible to solve these problems for Cybergirl who will then be free to join our crew.

Mission 1: Find a communications expert.

As with other modules, some of the villagers will have some information on where to find a communications expert. Talking to the villager outside The Dive Nightclub will tell you that someone in the electronics shop should be able to help.

Mission 2: Find the electronics shop.

The electronics shop is next to the pub. If you have spoken to the villager outside the nightclub, continue past him and round the corner.

Mission 3: Talk to Cybergirl.

We speak to Cybergirl and ask her to join the crew. She is very busy at the moment and is unable to join until she has finished fixing a radio for a customer. We notice that Cybergirl does not look very well. Cybergirl then tells us the health problems she is suffering from. Her symptoms appear similar to someone who is suffering stress. We phone Grandpa who used to be a doctor and ask him what he thinks. Grandpa agrees it sounds like stress.

A cut scene appears with the problems Cybergirl is experiencing. The aim is to have all the boxes ticked and her problems solved. By removing or reducing the problems that give her stress, her stress levels should reduce allowing her to complete her job.

Our first mission is to collect some crystals for her from the mine so she can finish the radio. We must also find a pickaxe along the way to help us.

Mission 4: Find the mine.

The mine is located in the village, second on the left. Carry on over the bridge to the other side. At the end of the bridge there will be a pickaxe. Press space to pick it up.

Mission 5: Get the crystals.

Just as we enter the mine, Grandma rings us and asks if we have seen her credit cards. We tell her we have not and the call finishes.

We then use our pickaxe to mine for the crystals. Walk right up to the central pillar and press “Z” or “C” to hit the stalactite. Crystals will fall from the ceiling which you need to pick up by pressing space when you are close to the crystal. You will need at least two before returning to the shop. (You can mine more crystals and pick up extra ones, but you cannot carry more than 9)

Mission 6: Return to electronics shop.

Before we can return to the electronics shop, we meet the guard on the bridge. This guard is corrupt and wants to take our crystals off us. We stand up to him by refusing to hand them over. The guard now gets aggressive and assaults us. We call the police and he is arrested. We now learn that this guard is the bully Cybergirl is frightened of and the person who scares her. He is also the reason she has been unable to get some more crystals. Now he is out of the way, we have completed two of our objectives.

During the return to the electronics shop, there is a cut scene where Cybergirl is taking our advice and making some time to do something she likes. She is on her computer talking to a friend. Unfortunately, it appears this friend has our Grandparents credit cards and is asking Cybergirl if she can help use them.

Mission 7. Talk to Cybergirl.

After returning to the shop we give Cybergirl her crystals. Now she has her crystals we have completed another objective. You will need to speak to Cybergirl twice. The second time we ask if she has seen the credit cards. We are told that she may know where they are and will try and get them back. In doing this, two more objectives are completed. To complete all the objectives, we need to earn some extra money for her.

Mission 8: Earn some money.

Speak to Harbourmaster by the village entrance and he shall direct you to the warehouse to do some paid work. You will be set a task where a certain amount of boxes must be loaded onto a ship within a certain time limit. If this is not done, the task can be attempted again by leaving the warehouse and then re-entering.

Mission 9: Give Cybergirl money.

Once you have completed the Harbourmaster's task, return to the electronics shop and give Cybergirl the money. You have then completed all the tasks to help reduce Cybergirl's stress.

Mission 10: Mission Complete.